Christina Douk
Realtime Asset Supervisor

Work Experience:

Sony Pictures Entertainment | Culver City, CA (June 2023 - Present)
Realtime Asset Supervisor
Many undisclosed projects done in Realtime using the Unreal Engine 5+
- Research and develop new tools, workflows and technologies to reinvent how we do storytelling

Disney Media and Entertainment Distribution | Glendale, CA (Sept  2021 - June2023)
Real-time Technical Asset Supervisor

Big City Greens: Virtually Christmas, ESPN Virtual Sets, and Undisclosed Motion Capture Animation Pilot
- Research and develop the creative look of the project with the  CG Supervisor and department heads
- Work with the cinematic directors to create block out and previs versions of the set
- Create guidelines and workflows for best practices and asset standardization
- Create reference packets with block models, concepts and basic layout for vendors
- Lead Vendor teams with asset creation, set build, and surfacing
- Provide feedback on assets via Syncsketch, live meetings, and Slack
- Provide documentation and demos for internal library and vendors
- Validate vendor asset deliveries and track updates in Shotgrid or Jira with production
- Level design, build landscapes, construct layouts, and set dress the environments in the Unreal Engine
- Work in DCC programs when needed to dev, concept, model, and surface assets
- Experiment with new tools and programs to assess for workflow updates

RYOT/Yahoo Creative Studios |  Los Angeles, CA (Jun 2020 - Sept 2021)
CG Generalist
AR Experiences: UndAR the Sea (Director), Art is Revolution (Lead), SmithsonianAR (Lead), Black Art. Stories. Voices., Walking Worlds, Buzzfeed Ghost Detector, ElectricCity, 20th Anniversary of 9/11, NAIDOC Week 2021, Shark Week : Discovery, Caste in California, Pride 2021, Buzzfeed Sweater, Rebecca Minkoff Spring 2021 Collection, HBO: His Dark Materials Leopard, Migaloo, Future Malls AR, Walmart AR
- Create AR/Web Experiences for Mobile, Ads, and Editorials

The Third Floor Inc. | Los Angeles, CA (Jun 2016 - May 2020)
Previs and Postvis Asset  Builder
Films: Doctor Strange 2, Uncharted, Clifford, Eternals, Shang-Chi, Jungle Cruise, Loki, The Tomorrow War, Infinite, The Falcon and the Winter Soldier, Jumanji 2, Gemini Man, Men in Black International, Captain Marvel, Alita Battle Angel, Christopher Robin, Rampage, Jumanji 1, Thor Ragnarok
- Concept, model, texture, UV, light and rig  pre/ post visualization characters, environments,  vehicles and props
- Set up shot layouts, work with photogrammetry/lidar, and track and composite postvis shots when needed

Form & Fiction | San Francisco, CA  (Aug 2015 - Aug 2019)
3D Modeler - Freelance
Advertisements: Salesforce, Pebble, Undisclosed Clients and Commercials
- Concept, model, UV, and texture assets using Maya, Photoshop

Powercore.io | Palo Alto, CA (Remote, Apr 2015 - Jun 2017)
3D Toy Prototype Sculptor

Toys: Martin Hsu’s Dragon Pup, Popple, Dancer, Oni, Undisclosed Mobile Game Partner’s IPs
- Sculpting character models in Zbrush based on conceptual designs or ideas
- Prep models by cleaning up, hollowing, keying and setting up prints for 3d printing and fabrication

Electronic Arts Redwood Shore | Redwood City, CA  (Jun 2012 - Sept 2014)
Object Modeler
Games: The Sims 4, The Sims 3 Island Paradise, The Sims 3 Aurora Skies, The Sims 3 Monte Vista, The Sims 3 Sunlit Tides, The Sims 3 Toyota Prius C
- Concept, model, UV, and texture assets using Maya, Photoshop, Zbrush, and proprietary engines
- Organize asset files using Perforce

Education:
BFA
, Academy of Art University, School of Animation and Visual Effects Major: 3D Modeling
Skills:
Software:
Maya, Substance, Unreal, Zbrush, Modo, Blender, Houdini, 3Ds Max, Unity, Adobe, Perforce
Traditional:
3D Printing, Pottery, Felting, Sculpting, Concept Art, Digital Painting, Stop Motion